Okay so it's taken me 2 or so years to understand how the new citadel paint line is supposed to work.
First of all, the model they had showing on the card was rather dark. I don't know if that was the publisher's fault or a fancy way of misleading us fanboys to screw ourselves over going, huh. That's my first issue.
Next is the glazes. Another misleading concept, or just Games-Workshop trying to relabel one of our terms into something they think what a glaze should be.
What is a glaze? Yes, it is supposed to be something that you use to darken or brighten an area that you either think is too vibrant, or make something more appealing to the eye, rather than plastering layer after layer of paint. But the product itself is kinda crappy. After application of the citadel glaze, the model looks misty and hazed. Blotchy in areas where to thick of a layer had set.
The correct way in my opinion, is depending on what your plans are, is either to take the base color you used, or lightest highlight, water it down and apply it in several passes. But then again, doing that would almost do the same thing the new glazes would do. So you'd use a 2nd product. Back in the day, the craze was future floor finish. Yep, it'd be glossy but it worked. To use future in that manner would take a trained eye.
So people learned that using matte mediums also worked, but also watering them down. People also learned nor to use tap water fearing that the impurities would affect the final product.
Later on we discovered Vallejo, a Spanish company that produced model paints. They had a glaze medium. Great stuff I have to say. After their rise to American popularity they started producing products for us and neighboring countries.
Back to the layer paints by citadel. So the 1st layer paint is supposed to cover the entire model (depending on the scheme your working on) but let's say your working on Dark Angels. The 1st layer is a intended to be a highlight, but if your working on Ultramarines, the 1st layer is intended to go all over except the cracks and crevices. If you did so on a dark angel model, they'd turn out to be Salamanders. Get my point?
It's a little misleading yes. And I've fought with myself for the past few years trying to figure out, decide on what scheme to paint my army. I really, REALLY want to paint the Dawn of War army Blood Ravens.
I still do...
I have some really good ideas for painting murals on tanks and a pretty decent idea for a chapter banner.
Maybe I will...
I have a plethora of dark angels. And a handful of blood angels. I may paint them to sell. Will see...
Here is an image of my last attempt at using the citadel paint line to paint some blood ravens. I stopped and said, what the hell bobby? The picture is kinda bright from the flash. And the colors are way to vibrant. They aren't that bright. Color used was khorne red. The color I thought to be the replacement for scab/red gore. Then I learned later that it was meant to be a base color, one to set on top the next color and provide shade.
Enjoy the picture. I'm out. Need a break for one day to relax and watch some movies and think about what I want to do. I don't want to take too long, cause it's the season to paint.
Next is the glazes. Another misleading concept, or just Games-Workshop trying to relabel one of our terms into something they think what a glaze should be.
What is a glaze? Yes, it is supposed to be something that you use to darken or brighten an area that you either think is too vibrant, or make something more appealing to the eye, rather than plastering layer after layer of paint. But the product itself is kinda crappy. After application of the citadel glaze, the model looks misty and hazed. Blotchy in areas where to thick of a layer had set.
The correct way in my opinion, is depending on what your plans are, is either to take the base color you used, or lightest highlight, water it down and apply it in several passes. But then again, doing that would almost do the same thing the new glazes would do. So you'd use a 2nd product. Back in the day, the craze was future floor finish. Yep, it'd be glossy but it worked. To use future in that manner would take a trained eye.
So people learned that using matte mediums also worked, but also watering them down. People also learned nor to use tap water fearing that the impurities would affect the final product.
Later on we discovered Vallejo, a Spanish company that produced model paints. They had a glaze medium. Great stuff I have to say. After their rise to American popularity they started producing products for us and neighboring countries.
Back to the layer paints by citadel. So the 1st layer paint is supposed to cover the entire model (depending on the scheme your working on) but let's say your working on Dark Angels. The 1st layer is a intended to be a highlight, but if your working on Ultramarines, the 1st layer is intended to go all over except the cracks and crevices. If you did so on a dark angel model, they'd turn out to be Salamanders. Get my point?
It's a little misleading yes. And I've fought with myself for the past few years trying to figure out, decide on what scheme to paint my army. I really, REALLY want to paint the Dawn of War army Blood Ravens.
I still do...
I have some really good ideas for painting murals on tanks and a pretty decent idea for a chapter banner.
Maybe I will...
I have a plethora of dark angels. And a handful of blood angels. I may paint them to sell. Will see...
Here is an image of my last attempt at using the citadel paint line to paint some blood ravens. I stopped and said, what the hell bobby? The picture is kinda bright from the flash. And the colors are way to vibrant. They aren't that bright. Color used was khorne red. The color I thought to be the replacement for scab/red gore. Then I learned later that it was meant to be a base color, one to set on top the next color and provide shade.
Enjoy the picture. I'm out. Need a break for one day to relax and watch some movies and think about what I want to do. I don't want to take too long, cause it's the season to paint.
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